The Gamer's Quarter magazine is a quarterly publication produced by a group of passionate gamers with the desire to create a videogame magazine like no other.
If you have any questions, please take a look at our Frequently Asked Questions page.
GAMER'S QUARTER FORUMS AREN'T DEAD
They just currently live here and nobody's posted on them since 2011.
Signups are turned off because the spam problem is literally what killed the forums. So I hope you remember your password!
-- Much love, ApM
Without further delay, Issue #8 of our fine magazine is finally available for download as a full-length PDF preview. Check it out by clicking here, and if you like what you read please visit our shop to purchase a hard copy. Hard copies are more book than magazine, and at $5 plus shipping each issue is an incredible value. Within the 77 pages of Issue #8 you'll find 18 articles covering Capcom games, special Tokyo Game Show coverage, The Secret of Mana, Metroid II, Wii Line antics, Rule of Rose, a guest appearance from the writer of Game Time With Mister Raroo, and much, much more! You'll also find tons of original artwork, including a CAPcomic and a very blue cover by Toronto artist Benjamin Rivers! Regardless of what you think of the magazine we'd love to hear about it, so please click the comments button below and let us know. We don't always say it, but thank you everyone for your support.
On the Grand Master's Stage - Ancil Anthropy
Strider - ARC
Goading 'n Gouging - Matthew Williamson
Ghouls 'n Goblins series
That Spiky-Haired Lawyer is All Talk - Jeremy Penner
Phoenix Wright: Ace Attorney - NDS
Shinji Mikami and the Lost Art of Game Design - Jonathan Simpson
Resident Evil - PS1; P.N. 03, Resident Evil 4 - NGC; God Hand - PS2
Secrets and Save Points - Heather Campbell
Secret of Mana - SNES
Giving Up the Ghost by J.R. Freeman
Metroid II: Return of Samus - NGB
I Came Wearing a Full Suit of Armour But I Left Wearing Only My Pants - James Harvey
Militia II is Machinima by Steven Schkolne
Militia II - AVI
Mega Microcosms by Ancil Anthropy
Persona Visits the Wii Line by Jonathan Kim
An Illustrated Campout for the Wii
Christmas Morning at the Leukemia Ward by Brendan Lee
Tokyo Game Show 2006
A Retrospective Survival Guide to Tokyo Game Show - Rudie Overton
With Extra-Special Blue Dragon Preview
You've Won a Prize! - Tim McGowan
Knee-Deep in Legend - J.R. Freeman
Doom - PC
Killing Dad and Getting it Right - Justin Boley
Shadow Hearts - PS2
The Sound of Horns and Motors - M. O'Connor
The Punch Line - Ancil Anthropy
Rule of Rose - PS2
Untold Tales of the Arcade - Francesco-Alessio Ursini
Killing Dragons Has Never Been So Much Fun!
Why Game? - Mister Raroo
Reason #7: Why Not!?
Issue #7 of our fine magazine is now available for download as a full-length PDF preview. Check it out by clicking here, and if you like what you read please visit our shop to purchase a hard copy. Hard copies are closer to a book than a magazine, and at $5 plus shipping each issue is an incredible value. Within the 107 pages of Issue #7 you'll find 22 articles covering various Mario games, the Final Fantasy series, Dead Rising, the Japan-only Bit Generations series of GBA games,a series of Haiku about Dragon Warrior VII, and much, much more! You'll also find gobs of original artwork, including a comic that takes a unique look at the modern videogame store and an absolutely insane cover by Indianapolis artist Max Martin! Regardless of what you think of the magazine we'd love to hear about it, so please click the comments button below and let us know. We don't always say it, but thank you everyone for your support.
Breaking the Law of Miyamoto - Jeremy Penner
Super Mario Bros.-NES
For Super Players - Ancil Anthropy
Super Mario Bros. 2-FDS, SNES, GBC
Play a Friend?s New Super Mario Bros. - Wes Ehrlichman
New Super Mario Bros.-DS
Out of the Valley - Matthew Williamson
Great Abstractions in Videogames
To Be Frank - Andrew Toups
The Unintended Horror - Chris St. Louis
Fear in Games
Let Your Momma Sleep! - Francesco-Alessio Ursini
Jet Set Radio-SDC
There?s More to Gaming than Just Gaming - Erica L. Van Ostrand
Gaming in South Korea
Behind the Green Door - M. O'Connor
The Xbox 360 Uncloaked: The Real Story Behind Microsoft?s Next-Generation Video Game Console-TXT
Dark Oddysey - Matthew Williamson
A Day in the Life of R-Ko, Gamestore Employee - Jonathan Kim
Haiku for Dragon Warrior VII - Tim McGowan, John Overton, Eric-Jon R?ssel Waugh
Dragon Warrior VII-PS1
Faith & Fantasy - Heather Campbell
Final Fantasy Series-NES, SNES, PS2, GC, 360, GB, GBA, WIN, DS
Effeminaphobia and Male Intimacy: Far Cry Only Worries when the Jungle Drums Stop - M. O'Connor
Mushroom Hunting in Heels - Matthew Collier
Violence in Videogames
Use Your Illusion - Amandeep Jutla
Final Fantasy, Game Design, and Me
Zen Type - Matthew Williamson
Ridge Racer-PS1, PS2, PSP, 360
High Calibur - John Overton
Soul Calibur, SDC
The Next Next-Gen - Craig Dore
Back to the Future
Mommy, Where Does Novelty Come From? - M. O'Connor
Untold Tales from the Arcade - Francesco-Alessio Ursini
The Battle for the Kingdom Continues!
Why Game? - Sergei Servianov
Reason #6: Nostalgia
It's been a month since our first podcast, so here goes number 2. In this episode, Matthew Williamson, Benjamin Rivers, Andrew Toups, J.R. Freeman, and M. O'Connor discuss the seminal PC title Half Life 2 and its unique qualities and shortcomings. The podcast can be downloaded here, and the cover here. Stay tuned after the podcast to learn how you can win a copy of Blade Dancer: Lineage of Light for the PSP!
Our staff is currently busy finishing up their articles for our next issue which is due in mid-September. Please remember to check back then, or just sign up for our mailing list in that little "mailing list" section to the left. We should mention that there are a few technical issues with this podcast. We thought about redoing the whole thing, but didn't feel that the issues were bad enough to try to artificially recreate the conversations that went on. O' Connor has done a great job of cleaning things up, but if you still want to complain or have any other, more positive feedback, please click Comments and let us know what you think.
Welcome to the first TGQ Podcast, where The Gamer's Quarter staff discuss an interesting or significant game on months between magazine releases. In our first show, M. O?Connor, J. R. Freeman, Ancil Anthropy, and Brandon Richard discuss the freeware title Noctis, a space exploration simulator that's tremendously vast and surprisingly lonely. Download the podcast right here, and the cover here. When you're done listening you can download the "game" from its website, you might also want to check out our Omake photo gallery.
Our next podcast, due in mid-August, will tentatively cover Half-Life 2. Check back then or sign up for our mailing list in that little box to the left of here. We're moving into new territory here, and any feedback is appreciated so please click on the "Comments" field below and lets us know what you think.